- The Ginger Cat Frank opens a fish shop in TOI Town. Every morning, he drives his boat to fish on the sea. There are various aquatic products in the sea, such asstar-shaped starfish, diamond-shaped menta rays, fan-shaped shells...
- Frank puts the fish into four different creels (red, yellow, blue, and green) and then sent them to the fish shop.
- But one day, Frank got sick and the residents of the TOI town were very anxious.There was no fish to eat, what can they do? Please help Frank to go fishing and send the fish! To express his gratitude, Frank would send you some golden coins and you can take them to buy the fish.
- The focus of this game training:
- Colour perception: Players can recognize and categorize different colors during game.
- Shape cognition: Each kind of fish in the game corresponds to a geometric shape,which can enhance children's perception of geometric shape while they are fishing.
- .Mathmatics Enligthment: Players can determine how to buy the most fish by calculting the price of fish and the coins they own, which helps enlighten their mathematical capacity in the game.
- Small action training: Fishing and coin-putting actions in the game can train the children's finger coordination ability and enhance their development of small actions.